ORC NATION Steam Page Mock Engine: UE 5.3.2 Phase 0: War Pit (Early Access)

Orc Nation: Rise of Murrarek

SCREENSHOT / TRAILER SLOT
1920 x 1080 · min 5 · HUD visible in 3
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capsule
An Action Roguelike and 3D Fighter built in Unreal Engine 5.3.2. Enter the War Pit to stress-test animation-driven melee, archery, and ability-driven magic. Master the 0.15s hit-stop, the strict Poise reset, and universal weapon stat-gates. Death strips your gear.
All Reviews:No user reviews
Release Date:TBA (Early Access)
Developer:3METAD
Publisher:3METAD
Action Roguelike3D FighterSwordplay RPGEarly AccessGorePvPCo-op
EARLY ACCESS
Play the War Pit now. Full Epic RPG ships across the roadmap.
$TBD

About This Game

MICROTRAILER (mandatory first element)
616px wide · 4-6s loop · Block → Parry → Strike → Kill
Blocked: UE5 capture
PHASE 0 DEPLOYMENT: THE WAR PIT. This is not the exploration game yet. It is a standalone arena built to stress-test our core UE 5.3.2 combat infrastructure. No fast travel, no campaign. You enter the tournament bracket and fight mathematically scaled AI. Expect frame drops and broken logic as we dial in the foundation. We are building the combat engine first.

The Roster (Hero Archetypes)

Four combatants. Same input mapping, different attribute scaling and tactical role.

ShograthNorth · Warrior / Tank
Strength · Berserk
HunzogWest · Blade / Skirmisher
Speed · Agility
HasarmEast · Shaman / Magic
Spiritual · Elemental
PerzogSouth · Goblin / Archer & Scout
Stealth · Dexterity
FEATURE PANEL: HERO ARCHETYPES
616 x 346
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Deterministic Combat (The Shield Model)

No floaty physics, no random numbers. Health is secondary; Poise is primary. Hits drain Poise; at zero you hard-stagger. Poise does not constantly regenerate: a 3-second delay, then a 2-second refill, so you must physically back off. Every connected strike triggers a 0.15s hit-stop. Miss and you are locked in recovery frames. Button-mashing empties stamina and gets you killed.

GIF: POISE BREAK (HUD on)
616px wide · proof of shield model
Blocked: UE5 capture

Universal Arsenal & Magic

No rigid weapon locks. Any hero equips any item, but efficacy is governed by an underlying ability system tied to your attributes. Shograth can hold a bow, but without DEX his draw speed is crippled. Hasarm can heft a greatsword, but lacking STR he self-staggers on every swing.

The Roadmap: Beyond the Arena

The War Pit is the baseline crucible. Across a 5-tier roadmap we introduce the "Burden" inventory economy and transition into a run-based territorial campaign, evolving you from lone gladiator to a Warlord commanding squad-level AI under a 5x5 class matrix.

Mature Content Description

This game features frequent, intense violence, blood, and dismemberment during animation-driven medieval melee combat.

System Requirements

  • MINIMUM
  • OS: Windows 10 64-bit
  • Processor: Quad-core Intel/AMD, 2.5 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 or equivalent
  • DirectX: Version 12
  • Storage: 40 GB available space
  • Note: SSD Required. UE 5.3.2 streaming hitches badly on HDD.
  • RECOMMENDED
  • OS: Windows 11 64-bit
  • Processor: 6-core Intel/AMD, 3.5 GHz+
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2070 or equivalent
  • DirectX: Version 12
  • Storage: 40 GB available space (NVMe SSD)
  • Note: Lumen/Nanite enabled at higher presets.

Early Access

Why Early Access?
We are a 16-person remote team building this 18 hours a week outside full-time engineering careers. We deploy an unoptimized MVP because we need real players to break our hit-box math, test GAS magic replication, and find pipeline bugs before we scale to the campaign.
How long in Early Access?
As long as it takes to execute the 5-tier roadmap, shipping expansion tiers sequentially.
How will the full version differ?
1.0 transitions from a single-arena brawler into a run-based Warlord campaign with the Logistical Burden inventory economy and squad-level tactical command.
Current state?
Tier 0: The War Pit. A single isolated arena for raw combat testing. Four archetypes, archery/magic, hit-stop melee. Not optimized. Expect bugs, animation clipping, AI pathing errors.
Will pricing change?
Yes. The War Pit launches at a reduced price reflecting arena-only scope, scaling up as we add environments, campaign mechanics, and squad logic toward 1.0.
Community involvement?
Through raw telemetry and Discord. We track combat data, adjust frame data when win rates or AI scaling break, and document pipeline fixes publicly.
Mock for internal staging only. Not a live Steam page. Placeholders mark assets pending production.
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